What did I think of it? Well, read and see, viewer.
BIRDGUT GAME SONG FREE
Seeing as it was a free game, I gave it a shot. I found this game through my steam recommendations. So turned off I didn't bother with the 2nd one.BirdGut is a hand-drawn 2-D puzzle platformer created by one Micah Boursier, released on March 19th, 2019. Was at the end of the 1st dlc pack and my whole file corrupted. That happened to my Doom Eternal game through the Bethesda Launcher. I always shed at least one tear with that decision.ĭXCHASE: I only cry for a game when my saves get corrupted.
BIRDGUT GAME SONG SERIES
I've never played a game series since that had me so emotionally involved with characters/companions. Going through my gaming libraries, the one game that always makes me shed a tear, is a choice in Mass Effect 1, when you have to make that decision to either sacrifice either Kaiden or Ashley on Virmire. I find that very few games have the emotional strength of story and characters that can elicit that emotion of sadness, to the point of my eyes actually dripping tears. Mainer: I don't cry much, even outside of my gaming life. The camaraderie in that game is portrayed excellent and it did make me shed a tear or two after the end credits rolled. From our forumĬolif: Journey maybe? Could be tears of joy. The clues were all there, but as I was just as surprised as Harry, it became overwhelming.
He'd gone on a dangerous, drunken joyride. The dialogue treats the moment so delicately as the two ponder what could have happened as Harry slowly realizes what Kim already knows. It broke my heart every time, but it didn't boil over into tears until Harry and Kim shared a moment on a swing, waiting for low tide to reveal a mysterious car that had sunken in the bay. A missing badge, a pawned gun, a coat you forgot you had-my Harry couldn't hold back his embarrassment and shame at reliving his actions. Throughout the story, your character makes incremental discoveries revealing his drunken, destructive behavior in the days prior to his amnesia (the start of the game). This is spoiler territory for the folks that still haven't played our number 1 game of the moment, so beware. Its story and characters are funny often, thrilling occasionally, and tragic always. Morgan Park: Disco Elysium really runs the gamut of emotions. It was like 8am too, and I was just sitting on the sofa with tears streaming down my face. But that one scene really brought me right back into the drama. It was funny because I had also stopped playing the game for a number of months and had only recently picked it up again because I bought a PS5 and there's nothing to play on it, so I wasn't even that attached to the story. I won't spoil it (because it's a fantastic game despite not being on PC), but there's a duel near the end that was just oh so very emotional-even when I suspected that showdown would be coming eventually. Steven Messner: I'm a crybaby when it comes to movies and games, but the last time I really cried was Ghost of Tsushima. Before that? Either The House in Fata Morgana or World of Warcraft's Sylvanas Warbringers cinematic (if that counts). Sarah James: Most recently, it was Final Fantasy 12, the bit where the party heads to Eruyt Village and Fran has to tell her sister some hard truths. I don't think I can get through any FF game without shedding tears at some point, though. I still can't recommend Killer7 in good conscience for most players-although it is only $12 on Steam right now-but it has stayed with me ever since as the game which made me feel something like real sadness. It's more you intuit the meaning in the same way you do once Mulholland Drive's narrative comes into focus. It's the kind of rug pull that people love in movies like The Usual Suspects and The Prestige, although I'd be hard pressed to say it makes conventional sense.
I still won't pretend to entirely understand the denouement, but there's a revelation that happens as part of the closing couple of levels that shifts the player's perspective on everything that's gone before, casting a melancholic light over the arthouse madness. Between the bizarro puzzles, geopolitical suicide bomber plot, and frequent references to The Smiths (yes, the band), it's fair to say my handle on what was going was looser than a newborn baby holding a powerdrill. Matters are further complicated by the fact you have *checks Wikipedia* Multifoliate Personae Phenomenon, enabling you to manifest as seven less elderly assassins-the Killer7 syndicate. You play an elderly assassin locked in an ancient battle with a seemingly immortal rival. Until that point, I'd largely found the game-a cel-shaded, partially on-rails shooter-to be as nonsensical as it was stylish.
BIRDGUT GAME SONG FULL
Tim Clark: Like, obviously I didn't full on blub, but the closest I came was during the ending of Killer7.